Module 3: Overview


Synthesize - Designing the Instructional Experience


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Learning Objectives

By the end of this module, you should be able to:

  • Develop instructional activities based on the desired level of learning and proficiency of your learners.
  • Apply First Principles of Instruction within the context of the WIPPEA framework.
  • Determine the instructional strategies based on learning outcomes.
  • Explain how these strategies or activities will promote learning and performance.

Topics

Key topics covered in Part 2 of this module include:

  • Designing Learning Experiences
    • Goal: effective, efficient, and engaging instruction
    • Design considerations: context, practice, time, and resources
    • Level of Learning
    • Proficiency Level 
  • Designing Instructional Activities
    • Merrill's First Principles of Instruction
    • First Principles vs. WIPPEA
  • Problem-Centered Lesson Focus
  • Activation Phase Activities
  • Demonstration Phase Activities
  • Application Phase Activities
  • Integration Phase Activities

              Context Summary

              In this module, we will explore Merrill's First Principles of Instruction, which will help you to create instructional activities within the context of the WIPPEA framework. After completing this module, you will be able to design and develop instructional activities that help your learners process, apply, and integrate new incoming information into their life.


              Relevance to Practice

              Dirksen (2011) describes a learning experience as a journey. Your learners begin the journey with a certain level of knowledge, skills, and attitudes, and they should leave the journey with new and improved capabilities and skills that they can use in their daily life or work. At the end of the journey, your learners should be able to do more rather than know more. And you can help your learners to have a great journey by selecting right instructional activities that require their active involvements. This module will cover the several instructional activities using the First Principles of Instruction and considering some factors, such as the learners’ knowledge/level experience, the amount of time for the lesson, the existing materials, and technology availability to make novice learners happy and awesome experts.


              Key Terms & Concepts

              • First Principles of Instruction: The teaching principles that increases effectiveness and efficiency of student learning and satisfaction by engaging them in solving meaningful problems.
              • Problem-centered approach: Presenting instruction is in the context of real-world problems.
              • Activation phase activities: The activities that are used to activate relevant cognitive structures of the students by recalling or acquiring a structure for organizing new knowledge.
              • Demonstration phase activities: The activities that are used to demonstrate the skills to be learned that is consistent with the content.
              • Application phase activities: The activities that are used to enable the learners to apply new knowledge.
              • Integration phase activities: The activities that are used to encourage learners to integrate new knowledge and skills by reflecting on, discussing, or defending the new knowledge or skills.

              Module Design Credit