This challenge is for those with [BASIC] game design experience. It is based off of 'Challenge 2-5" from the
Challenges for Game Designers textbook with minor changes to keep you on your toes.
Most war-themed games have an objective of either territorial control or capture/destroy (as described earlier). For this challenge, you’ll be pushing beyond these traditional boundaries. You should design a non-digital game that includes the following:
- The theme must relate to World War I.
- The primary objective of players cannot be territorial control, or capture/destroy.
After you have completed your challenge, post your commentary in the FORUMS. Tell us what you did and some of the challenges you faced during this side quest.
Feel free to read other student posts and offer constructive analysis and critique.
(Please select the Side-quest folder when posting your initial post and use hashtags #WWI, #Basic)