Level 3.1.7: Sequencing

Sequencing

In what order do players take their actions? How does play flow from one action to another? Games can work differently depending on the turn structure that is used:

  • Some games are purely turn-based: at any given time it is a single player’s “turn” on which they may take action. When they are done, it becomes someone else’s turn. Most classic board games and turn-based strategy games work this way.
  • Other games are turn-based, but with simultaneous play (everyone takes their turn at the same time, often by writing down their actions or playing an action card face-down and then simultaneously revealing). The board game Diplomacy works like this. There is also an interestingChess variant where players write down their turns simultaneously and then resolve (two pieces entering the same square on the same turn are both captured) that adds tension to the game.
  • Still other games are real-time, where actions are taken as fast as players can take them. Most action-oriented video games fall into this category, but even some non-digital games (such as the card games Spit or Speed) work this way.
  • There are additional variations. For a turn-based game, what order do players take their turns? Taking turns in clockwise order is common. Taking turns in clockwise order and then skipping the first player (to reduce the first-player advantage) is a modification found in many modern board games. I’ve also seen games where turn order is randomized for each round of turns, or where players pay other resources in the game for the privilege of going first (or last), or where turn order is determined by player standing (player who is currently winning goes first or last).

Turn-based games can be further modified by the addition of an explicit time limit, or other form of time pressure.

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