ADDITIONAL RESOURCES
The following page includes additional resources which have been added by past and current students of this class. Course participants can EDIT THIS PAGE by adding their own resources (books, websites, articles, blogs, etc.) under the appropriate topic heading.
- Click on "Edit this page" button (to the right)
- Add text under appropriate MODULE heading
- DO NOT delete previous entries
- Click "Save Changes" button (below) when done
We hope this page becomes a repository of great game-related resources for everyone!
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MODULE 1
Topics related to definitions and discussions surrounding game definitions, game designers, game (atomic) components.
- The Game, The Player, The World: Looking for a Heart of Gameness http://www.jesperjuul.net/text/gameplayerworld/ Links to an external site.
- Formal Abstract Design Tools: http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php?print=1 Links to an external site.
- http://www.gamecareerguide.com/ Links to an external site.
- Ways to Reflect on Fog of War: http://pulsiphergamedesign.blogspot.com/2009/07/ways-to-reflect-fog-of-war.html Links to an external site.
- When Digital Versions of Board Games Surpass the Originals: http://www.gamasutra.com/view/news/180018/When_digital_versions_of_board_games_surpass_the_originals.php Links to an external site.
- A Look at Negative Game Mechanics: http://www.gamasutra.com/blogs/JoshBycer/20120903/177027/A_Look_At_Negative_Game_Mechanics.php Links to an external site.
- Game Design Concepts: https://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/ Links to an external site.
MODULE 2
Topics related to MDA, game design process, decision-making, flow theory, and fun.
- A Model of Player Motivations: http://www.nickyee.com/daedalus/archives/001298.php Links to an external site.
- Raph Koster’s post on good griefing players http://www.raphkoster.com/2009/07/24/uo-goes-to-china-again/ Links to an external site.
- Discussion of the economy of design of Ultima Online http://mine-control.com/zack/uoecon/uoecon.html Links to an external site.
- Roger Caillois’ so-named ‘patterns of play’ http://onlyagame.typepad.com/only_a_game/2006/05/roger_caillois_.html Links to an external site.
- Veteran designer Raph Koster provides his own list of game bits that work well for prototypes.
- An article on paper prototyping Links to an external site., written for an audience of video game developers.
MODULE 3
Topics related to games as an art and storytelling in games.
- http://www.artificial.dk/articles/artgamesnetworks.htm Links to an external site. A list of art games from http://www.artificial.dk/networks.html Links to an external site.
- http://switch.sjsu.edu/CrackingtheMaze/ Links to an external site. An 1999 online exhibition curated by Anne-Marie Schleiner
- http://www.massmoca.org/event_details.php?id=58 Links to an external site. comments on a fluxus game show held at Mass MOCA
- http://beallcenter.uci.edu/shift/homens.html Links to an external site. Computers, games and art, The Beall Center for Art and Technology at the University of California Irvine
- http://reconstruction.eserver.org/061/contents.shtml Links to an external site. Reconstruction: Studies in Contemporary Culture, an online journal
- http://www.avantgame.com/ Links to an external site. Jane McGonigal (born 1977) is a noted game designer and games researcher. She has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles. She received her PhD in Performance Studies from the University of California, Berkeley in August 2006.
- http://www.pbs.org/art21/artists/orozco/clip1.html Links to an external site. Gabriel Orozco is an artist that is very well know in contemporary art who makes sculptural works that work in the ideas of game.
- Article entitled "Games AS art: The Aesthetics of Play" by Celia Pearce http://www.intermass.com/files/pearce.pdf Links to an external site. of the The Experimental Game Lab at Georgia Tech http://egl.gatech.edu/ Links to an external site.
- Conversation http://emshort.wordpress.com/how-to-play/writing-if/my-articles/conversation/ Links to an external site.
- Modeling Conversation Flow: NPC repeating information http://emshort.wordpress.com/2009/07/30/modeling-conversation-flow-npc-repeating-information/ Links to an external site.
MODULE 4
Topics related various types of playtesting, game balance, user interface and game design criticism or analysis.
- The Board Game Designers Guild of Utah (http://www.bgdg.info Links to an external site.) have some good things to say about receiving feedback in their FAQ. They also use a simple standardized evaluation criteria to keep the feedback given focused: http://bgdg.awardspace.com/main/Game_Evaluation_Criteria.pdf Links to an external site.
- Garnering feedback for a game or discussing game elements using the six hats approach http://en.wikipedia.org/wiki/Six_Thinking_Hats Links to an external site.
- Jakob Nielsen’s Alertbox usability column http://www.useit.com/alertbox/20000319.html Links to an external site.
- For Blindtesting, Vassal (http://www.vassalengine.org Links to an external site.) can be a useful tool
- This blog discusses game balancing and ways small changes can make big differences. See http://publisherperspective.blogspot.com/2009/08/playtest-notes-on-initiative-frontline.html Links to an external site.
- David Sirlin's series of articles/blog posts dealing with balance in multiplayer games. It starts here: http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html Links to an external site.
- L’équilibre et l’ennui/Balance is boring Links to an external site., Bruno Faidutti. Faidutti argues that symmetrical design is not fun. Article in French and English (bottom).
- Design Considerations Links to an external site., Greg Aleknevicus. Aleknevicus give tips on improving the UI and rules writing.
- The Game Crafter
Links to an external site. is the world’s first web-to-print game publishing company and offers a print on demand game publishing service.