Final MAIN QUEST
- Due Mar 10, 2013 by 11:59pm
- Points None
- Submitting a file upload, a text entry box, a website url, or a media recording
- Available until Mar 16, 2013 at 11:59pm
Once your final game design is ready for submission, click on "Submit Assignment" button to the right.
In your submission, please include the following information:
- Introduction: game title, game description (what your game is about).
- Creator statement: explain the reasons you choose to make this game, what was your inspiration, where did you get your ideas?
- Final Set of Rules: Include a list of all required components (be descriptive).
- Additional Resources (optional): Upload any files needed to create the game (such as custom cards, dice or a board) with printing instructions. This is great for others who wish to play your game.
- Photo (optional): Take a picture of your final game components (perhaps set up as a game in progress, or perhaps just all lined up on a table together) and post the photo. These are always fun to see!
After your submission, your game will be reviewed by 3 (randomly selected) peers in this course, ranging from beginners to expert designers. In addition, you will also receive 3 (randomly assigned) game designs to review, as well.
NOTE: A rubric has been provided to help you understand the criteria on which your game will be evaluated. You will use this rubric in your peer reviews. Click on "Show Rubric" link below to review the criteria.
Rubric
Keep in mind that 5 students have already been assessed using this rubric. Changing it will affect their evaluations.
Criteria | Ratings | Pts | |||
---|---|---|---|---|---|
Tension & Pacing
Does the game build rising arcs of tension? Excitement should steadily increase as you go towards game end.
Is the game exciting from start or do you have to wait until later for the excitement to start? Is game unfolding at a steady constant rate?
threshold:
pts
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pts
--
|
|||
Archaic Design Issues
Does the game suffer from dated issues: runaway leader, leader bashing, early player elimination, and king making. Modern games should avoid classic design problems.
threshold:
pts
|
|
pts
--
|
|||
Player Agency
How much control does a players have? Players should feel that choices made led to victory or loss rather than from random events like a dice roll a blind card pick.
threshold:
pts
|
|
pts
--
|
|||
Balance
Are resources, choices, and other game elements balanced? A game does not have to be symmetrical but has to be balanced. A balanced game insures no one choice or strategy is best.
threshold:
pts
|
|
pts
--
|
|||
Rules Clarity
Are rules clear? If a player misunderstand the rules, they may break the game system.
threshold:
pts
|
|
pts
--
|
|||
Feedback System
Does the game system give clues actions and consequences? A player should be able to identify the reasons for victory or loss. A good feedback system will consistently and quickly show consequences of player actions.
threshold:
pts
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|
pts
--
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|||
Total Points:
30
out of 30
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