Level 10.5: It's Still a Game
It's Still a Game
Remember that, as a game designer, you are still making a game and not a story. In most cases, the story should not preclude gameplay. At the very least, you should be extremely careful when you are tempted to make a concession in gameplay for the sake of the story, or when you plan to overload the player with non-interactive story bits.
When writing the narrative for a game, return frequently to your core aesthetic – your overall vision of the optimal experience your game will offer – and make sure that the story supports it!
There are lots of ways to take a traditional linear story and make it more interactive. All of these have advantages and drawbacks. If the Holy Grail of a full interactive story is even achievable, we have still not discovered how.
But we should keep trying, and exploring the various non-linear story forms that are uniquely suited to games.