Level 6 Introduction & Readings

LEVEL 6: DECISION-MAKING AND FLOW THEORY

Level 6 is exciting because it gets into the essence of game design! In Level 6 we discuss decision-making and flow theory. This is a popular topic to discuss because it is the interactivity between players and systems that sets games apart from most other traditional media. This is where the magic of play happens (especially if you add fun into the mix, which we discuss in Level 7). As a systems designer, this strikes at the heart of what is dealt with when making a game.

Readings

  • Extra Credits S1 E23 Choice and Conflict
    Extra Credits discusses choices, including obvious (calculations) choices and tradeoffs (incomparables).  He also warns that bad design can make meaningful, incomparable choices into obvious choices. 

  • Extra Credits S1 E25 Non-Combat Gaming
    Video games are laden with combat.  In tabletop games, including paper RPGs, except for Eurogames, most games are about combat.

Additional Resources

For additional readings on these topics, click HERE. It is a list of resources that is student generated and regularly updated.