Level 4.3: Mechanics, Dynamics and Complexity
Mechanics, Dynamics and Complexity
Generally, adding additional mechanics, new systems, additional game objects, and new ways for objects to interact with one another (or for players to interact with the game) will lead to a greater complexity in the dynamics of the game. For example, compare Chess and Checkers.Chess has six kinds of pieces (instead of two) and a greater number of actions that each piece can take, so it ends up having more strategic depth.
Is more complexity good, or bad? It depends. Tetris is a very simple but still very successful game. Advanced Squad Leader Links to an external site. is an incredibly complex game, but still can be considered successful for what it is. Some games are so simple that they are not fun beyond a certain age, like Tic-Tac-Toe. Other games are too complex for their own good, and would be better if their systems were a bit more simplified and streamlined (I happen to think this about the board game Agricola; I’m sure you can provide examples from your own experience).
Do more complex mechanics always lead to more complex dynamics? No – there are some cases where very simple mechanics create extreme complexity (as is the case with Chess). And there are other cases where the mechanics are extremely complicated, but the dynamics are simple (imagine a modified version of the children’s card game War that did not just involve comparison of numbers, but lookups on complex “combat resolution” charts). The best way to gauge complexity, as you may have guessed, is to play the game.