Level 2.1: Game Designer

What is a Game Designer?

As you may have noticed, game design is an incredibly broad field. Those of us who are professional designers sometimes have trouble explaining what we do to our families and friends. Part of the reason for this is that we do so many things. Here are some analogies I’ve seen when trying to explain what it is like to be a game designer:

  • Game designers are artists. The term “art” is just as difficult to define as the word “game”… but if games can be a form of art (as we saw in Costikyan’s definition, at least), then designers would be artists.
  • Game designers are architects. Architects do not build physical structures; they create blueprints. Video game designers also create “blueprints” which are referred to as “design docs.” Board game designers create “blueprints” as well — in the form of prototypes — which are then mass-produced by publishers.
  • Game designers are party hosts. As designers, we invite players into our space and try our best to show them a good time.
  • Game designers are research scientists. As I will touch on later today, we create games in a manner that is very close to the scientific method.
  • Game designers are gods. We create worlds, and we create the physical rules that govern those worlds.
  • Game designers are lawyers. We create a set of rules that others must follow.
  • Game designers are educators. As we will see later when we start reading Theory of Fun, entertainment and education are strongly linked, and games are (at least sometimes) fun because they involve learning new skills.

If game design is all these things, where would it fit in a college curriculum? It could be justified in the school of education, or art, or architecture, or theology, or recreation management, or law, or engineering, or applied sciences, or half a dozen other things.

Is a game designer all of these things? None of them? It is open for discussion, but I think that game design has elements of many other fields, but it is still its own field. And you can see just how broad the field is! As the field of game design advances, we may see a day where game designers are so specialized that “game design” will be like the field of “science” — students will need to pick a specialty (Chemistry, Biology, Physics, etc.) rather than just “majoring in Science.”