DIY: Make a Picture!
- Due No Due Date
- Points 0
We can do this one of two ways: take a picture or draw a picture. Either way, you'll want to think of it's intended educational purpose first. Once you have some general idea, move on.
Take a Picture
Here's what you do:
- Take a picture with a camera, your phone's camera, a webcam, or some cardboard box thing you just created.
- There should be nobody in the picture. If you absolutely need models, you'll have to get them to sign a photo release form. There are tons of these available online by doing a simple web search.
- There should be no copyrighted material (images, logos, etc.) in the picture. If you've got some company's logo in your picture, you're reproducing it without explicit permission, aren't you?
- Incorporate your picture into your open resource.
- (optional) If you want your image to be less strictly licensed than your work as a whole, include an independent license along with it.
Draw a Picture
Not to be pert, but this one's elementary.
- Draw a picture. Don't try too hard--that's more or less equivalent to using five semicolons in an introduction. It doesn't have to be that good, trust us. As long as the idea is communicated, it will work (and you might get some character points, too).
- Incorporate it into your open resource. If yours is digital, use a scanner (most institutions and offices have something that can do this) and save the file somewhere so that you'll be able to find it.
- (optional) If you want your image to be less strictly licensed than your work as a whole, include an independent license along with it.
- NOTE: You can do this with any number of software programs as well. Just make sure that your product is totally original, and does not include clip art or other obnoxious elements made readily available by many creativity apps/programs.